GainNode

open class GainNode(context: BaseAudioContext, options: GainOptions = definedExternally) : AudioNode(source)

The GainNode interface represents a change in volume.

MDN Reference

Constructors

Link copied to clipboard
constructor(context: BaseAudioContext, options: GainOptions = definedExternally)

Properties

Link copied to clipboard

The channelCount property of the AudioNode interface represents an integer used to determine how many channels are used when up-mixing and down-mixing connections to any inputs to the node.

Link copied to clipboard

The channelCountMode property of the AudioNode interface represents an enumerated value describing the way channels must be matched between the node's inputs and outputs.

Link copied to clipboard

The channelInterpretation property of the AudioNode interface represents an enumerated value describing how input channels are mapped to output channels when the number of inputs/outputs is different.

Link copied to clipboard

The read-only context property of the the node is participating in.

Link copied to clipboard

The gain property of the GainNode interface is an a-rate AudioParam representing the amount of gain to apply.

Link copied to clipboard

The numberOfInputs property of the AudioNode interface returns the number of inputs feeding the node.

Link copied to clipboard

The numberOfOutputs property of the AudioNode interface returns the number of outputs coming out of the node.

Functions

Link copied to clipboard
fun connect(destinationParam: AudioParam, output: Int = definedExternally)

fun connect(destinationNode: AudioNode, output: Int = definedExternally, input: Int = definedExternally): AudioNode

The connect() method of the AudioNode interface lets you connect one of the node's outputs to a target, which may be either another AudioNode (thereby directing the sound data to the specified node) or an change the value of that parameter over time.

Link copied to clipboard

The disconnect() method of the AudioNode interface lets you disconnect one or more nodes from the node on which the method is called.

fun disconnect(output: Int)
fun disconnect(destinationNode: AudioNode)
fun disconnect(destinationParam: AudioParam)
fun disconnect(destinationNode: AudioNode, output: Int)
fun disconnect(destinationParam: AudioParam, output: Int)
fun disconnect(destinationNode: AudioNode, output: Int, input: Int)
Link copied to clipboard
Link copied to clipboard