Package-level declarations

Types

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data class Angle(val value: String) : CssValue
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data class Animation(val name: String, val duration: Time = 0.s, val timing: Timing = Timing.ease, val delay: Time = 0.s, val iterationCount: IterationCount = 1.times, val direction: AnimationDirection = AnimationDirection.normal, val fillMode: FillMode = FillMode.none, val playState: PlayState = PlayState.running) : CssValue
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data class AspectRatio(val value: String) : CssValue
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open class BoxShadow(color: Color = Color.currentColor, offsetX: LinearDimension = 0.px, offsetY: LinearDimension = 0.px, blurRadius: LinearDimension = 0.px, spreadRadius: LinearDimension = 0.px) : CssValue
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data class BoxShadowInset(val color: Color = Color.currentColor, val offsetX: LinearDimension = 0.px, val offsetY: LinearDimension = 0.px, val blurRadius: LinearDimension = 0.px, val spreadRadius: LinearDimension = 0.px) : BoxShadow
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class ColorStop(val color: Color, val start: LinearDimension?, val mid: LinearDimension?)
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data class IterationCount(val value: String) : CssValue
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class KeyframesBuilderImpl(val indent: String = "") : KeyframesBuilder
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data class LineHeight(val value: String) : CssValue
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sealed class RadialGradientShape
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class TextDecoration(lines: Set<TextDecorationLine>, val style: TextDecorationStyle? = null, val color: Color? = null)
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open class TextShadow(color: Color = Color.currentColor, offsetX: LinearDimension = 0.px, offsetY: LinearDimension = 0.px, blurRadius: LinearDimension = 0.px, spreadRadius: LinearDimension = 0.px) : CssValue
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data class Time(val value: String) : CssValue
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data class Timing(val value: String) : CssValue
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class Transform(val name: String, args: Array<out Any>)
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data class Transition(val property: String = "all", val duration: Time = 0.s, val timing: Timing = Timing.ease, val delay: Time = 0.s) : CssValue
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Properties

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Functions

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fun Transforms.add(name: String, vararg args: Any)
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fun cubicBezier(x1: Double, y1: Double, x2: Double, y2: Double): Timing
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fun linearGradient(repeat: Boolean = false, init: LinearGradientBuilder.() -> Unit): Image
fun linearGradient(angle: Angle, repeat: Boolean = false, init: LinearGradientBuilder.() -> Unit): Image
fun linearGradient(sideOrCorner: GradientSideOrCorner, repeat: Boolean = false, init: LinearGradientBuilder.() -> Unit): Image
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fun Transforms.matrix(a: Number, b: Number, c: Number, d: Number, tx: Number, ty: Number)
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fun Transforms.matrix3d(a1: Number, b1: Number, c1: Number, d1: Number, a2: Number, b2: Number, c2: Number, d2: Number, a3: Number, b3: Number, c3: Number, d3: Number, a4: Number, b4: Number, c4: Number, d4: Number)
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fun radialGradient(repeat: Boolean = false, init: RadialGradientBuilder.() -> Unit): Image
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fun Transforms.skew(ax: Angle, ay: Angle = 0.deg)
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fun steps(count: Int, direction: TransitionDirection = TransitionDirection.end): Timing
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