ConstructorOptions

Properties

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abstract var attributeName: String

The name of the attribute to visualize.

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Optional GLSL fragment shader source to override the default fragment shader.

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abstract var glslDatatype: String?

The GLSL datatype of the attribute. Supported datatypes are float, vec2, vec3, and vec4. Default value - 'vec3'

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Boolean that determines whether this attribute is a per-instance geometry attribute. Default value - false

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abstract var renderState: Any?

Optional render state to override the default render state.

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abstract var vertexShaderSource: String?

Optional GLSL vertex shader source to override the default vertex shader.