SimplePseudosRuleBuilder

Functions

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open inline fun active(block: T.() -> Unit)
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open inline fun after(block: T.() -> Unit)
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open inline fun and(className: ClassName, block: T.() -> Unit)
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open inline fun anyLink(block: T.() -> Unit)
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open inline fun backdrop(block: T.() -> Unit)
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open inline fun before(block: T.() -> Unit)
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open inline fun blank(block: T.() -> Unit)
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open inline fun checked(block: T.() -> Unit)
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open inline fun container(query: ContainerQuery, block: T.() -> Unit)
open inline fun container(containerName: ContainerName, query: ContainerQuery, block: T.() -> Unit)
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open inline fun cue(block: T.() -> Unit)
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open inline fun cueRegion(block: T.() -> Unit)
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open inline fun current(block: T.() -> Unit)
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open inline fun default(block: T.() -> Unit)
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open inline fun defined(block: T.() -> Unit)
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open inline fun disabled(block: T.() -> Unit)
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open inline fun empty(block: T.() -> Unit)
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open inline fun enabled(block: T.() -> Unit)
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open inline fun first(block: T.() -> Unit)
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open inline fun firstChild(block: T.() -> Unit)
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open inline fun firstLetter(block: T.() -> Unit)
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open inline fun firstLine(block: T.() -> Unit)
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open inline fun firstOfType(block: T.() -> Unit)
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open inline fun focus(block: T.() -> Unit)
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open inline fun focusVisible(block: T.() -> Unit)
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open inline fun focusWithin(block: T.() -> Unit)
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open inline fun fontFace(block: FontFace.() -> Unit)
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open inline fun fullscreen(block: T.() -> Unit)
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open inline fun future(block: T.() -> Unit)
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open operator fun get(key: Selector): Any?
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open inline fun grammarError(block: T.() -> Unit)
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open inline fun hover(block: T.() -> Unit)
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open inline fun indeterminate(block: T.() -> Unit)
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open inline fun inRange(block: T.() -> Unit)
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open inline fun invalid(block: T.() -> Unit)
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open inline operator fun String.invoke(block: T.() -> Unit)
open inline operator fun ClassName.invoke(block: T.() -> Unit)
open inline operator fun Selector.invoke(block: T.() -> Unit)
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open inline fun lastChild(block: T.() -> Unit)
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open inline fun lastOfType(block: T.() -> Unit)
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open inline fun left(block: T.() -> Unit)
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open inline fun link(block: T.() -> Unit)
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open inline fun localLink(block: T.() -> Unit)
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open inline fun marker(block: T.() -> Unit)
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open inline fun media(query: MediaQuery, block: T.() -> Unit)
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open inline fun nthCol(block: T.() -> Unit)
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open inline fun nthLastCol(block: T.() -> Unit)
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open inline fun onlyChild(block: T.() -> Unit)
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open inline fun onlyOfType(block: T.() -> Unit)
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open inline fun optional(block: T.() -> Unit)
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open inline fun outOfRange(block: T.() -> Unit)
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open inline fun past(block: T.() -> Unit)
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open inline fun paused(block: T.() -> Unit)
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open inline fun pictureInPicture(block: T.() -> Unit)
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open inline fun placeholder(block: T.() -> Unit)
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open inline fun placeholderShown(block: T.() -> Unit)
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open inline fun playing(block: T.() -> Unit)
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open inline fun readOnly(block: T.() -> Unit)
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open inline fun readWrite(block: T.() -> Unit)
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open inline fun required(block: T.() -> Unit)
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open inline fun right(block: T.() -> Unit)
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open inline fun root(block: T.() -> Unit)
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open inline fun scope(block: T.() -> Unit)
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open inline fun selection(block: T.() -> Unit)
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open operator fun set(key: Selector, value: Any)
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open inline fun spellingError(block: T.() -> Unit)
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open inline fun target(block: T.() -> Unit)
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open inline fun targetText(block: T.() -> Unit)
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open inline fun targetWithin(block: T.() -> Unit)
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open inline fun userInvalid(block: T.() -> Unit)
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open inline fun userValid(block: T.() -> Unit)
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open inline fun valid(block: T.() -> Unit)
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open inline fun viewTransition(block: T.() -> Unit)
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open inline fun visited(block: T.() -> Unit)