LinearSpline

A spline that uses piecewise linear interpolation to create a curve.

const times = [ 0.0, 1.5, 3.0, 4.5, 6.0 ];
const spline = new LinearSpline({
    times : times,
    points : [
        new Cartesian3(1235398.0, -4810983.0, 4146266.0),
        new Cartesian3(1372574.0, -5345182.0, 4606657.0),
        new Cartesian3(-757983.0, -5542796.0, 4514323.0),
        new Cartesian3(-2821260.0, -5248423.0, 4021290.0),
        new Cartesian3(-2539788.0, -4724797.0, 3620093.0)
    ]
});

const p0 = spline.evaluate(times[0]);

See also

Constructors

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constructor(options: LinearSpline.ConstructorOptions)

Types

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Properties

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val points: <Error class: unknown class><Cartesian3>

An array of Cartesian3 control points.

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val times: <Error class: unknown class><Double>

An array of times for the control points.

Functions

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fun clampTime(time: Double): Double

Clamps the given time to the period covered by the spline.

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fun evaluate(time: Double, result: Cartesian3? = definedExternally): Any

Evaluates the curve at a given time.

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Finds an index i in times such that the parameter time is in the interval [times[i], times[i + 1]].

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fun wrapTime(time: Double): Double

Wraps the given time to the period covered by the spline.