createPeriodicWave
fun createPeriodicWave(real: ReadonlyArray<Double>, imag: ReadonlyArray<Double>, constraints: PeriodicWaveConstraints = definedExternally): PeriodicWave(source)
fun createPeriodicWave(real: Float32Array<*>, imag: Float32Array<*>, constraints: PeriodicWaveConstraints = definedExternally): PeriodicWave(source)