Companion

object Companion

Functions

Link copied to clipboard
fun makeDirect3D(width: Int, height: Int, texturePtr: NativePointer, format: Int, sampleCnt: Int, levelCnt: Int): BackendRenderTarget

Creates Direct3D backend render target object from D3D12 texture resource.

Link copied to clipboard
fun makeGL(width: Int, height: Int, sampleCnt: Int, stencilBits: Int, fbId: Int, fbFormat: Int): BackendRenderTarget
Link copied to clipboard
fun makeMetal(width: Int, height: Int, texturePtr: NativePointer): BackendRenderTarget