Cubic Resampler
Specify B and C (each between 0...1) to create a shader that applies the corresponding cubic reconstruction filter to the image.
Example values:
- B = 1/3, C = 1/3
- "Mitchell" filter
- B = 0, C = 1/2
- "Catmull-Rom" filter
See
"Reconstruction Filters in Computer Graphics" Don P. Mitchell, Arun N. Netravali, 1988 https://www.cs.utexas.edu/~fussell/courses/cs384g-fall2013/lectures/mitchell/Mitchell.pdf
Desmos worksheet https://www.desmos.com/calculator/aghdpicrvr
Nice overview https://entropymine.com/imageworsener/bicubic/