Texture

inner class Texture(desiredWidth: Int, desiredHeight: Int) : AutoCloseable

Constructors

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constructor(desiredWidth: Int, desiredHeight: Int)

Properties

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Aligned width/height that is needed for performance optimization, since DirectX uses aligned bytebuffer.

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val backendRenderTarget: <Error class: unknown class>

Functions

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open override fun close()
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fun readPixels(byteArray: ByteArray)
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