SkikoSurfaceView

class SkikoSurfaceView(context: Context, val layer: SkiaLayer) : GLSurfaceView, FrameManager

Constructors

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constructor(context: Context, layer: SkiaLayer)

Properties

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Functions

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open fun addExtraDataToAccessibilityNodeInfo(p0: AccessibilityNodeInfo, p1: String, p2: Bundle?)
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open fun addFocusables(p0: ArrayList<View>, p1: Int)
open fun addFocusables(p0: ArrayList<View>, p1: Int, p2: Int)
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open fun addOnAttachStateChangeListener(p0: View.OnAttachStateChangeListener)
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open fun addOnLayoutChangeListener(p0: View.OnLayoutChangeListener)
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open fun addOnUnhandledKeyEventListener(p0: View.OnUnhandledKeyEventListener)
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open fun addTouchables(p0: ArrayList<View>)
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open fun animate(): ViewPropertyAnimator
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open fun applyTransactionToFrame(p0: SurfaceControl.Transaction)
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open fun autofill(p0: SparseArray<AutofillValue>)
open fun autofill(p0: AutofillValue)
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open fun bringToFront()
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open fun buildLayer()
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open fun callOnClick(): Boolean
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open fun cancelLongPress()
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open fun clearAnimation()
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open fun clearFocus()
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open fun computeScroll()
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open fun computeSystemWindowInsets(p0: WindowInsets, p1: Rect): WindowInsets
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open fun createAccessibilityNodeInfo(): AccessibilityNodeInfo
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open fun createContextMenu(p0: ContextMenu)
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open fun dispatchApplyWindowInsets(p0: WindowInsets): WindowInsets
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open fun dispatchCapturedPointerEvent(p0: MotionEvent): Boolean
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open fun dispatchConfigurationChanged(p0: Configuration)
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open fun dispatchCreateViewTranslationRequest(p0: MutableMap<AutofillId, LongArray>, p1: IntArray, p2: TranslationCapability, p3: MutableList<ViewTranslationRequest>)
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open fun dispatchDisplayHint(p0: Int)
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open fun dispatchDragEvent(p0: DragEvent): Boolean
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open fun dispatchGenericMotionEvent(p0: MotionEvent): Boolean
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open fun dispatchKeyEvent(p0: KeyEvent): Boolean
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open fun dispatchKeyEventPreIme(p0: KeyEvent): Boolean
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open fun dispatchKeyShortcutEvent(p0: KeyEvent): Boolean
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open fun dispatchNestedFling(p0: Float, p1: Float, p2: Boolean): Boolean
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open fun dispatchNestedPreScroll(p0: Int, p1: Int, p2: IntArray?, p3: IntArray?): Boolean
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open fun dispatchNestedScroll(p0: Int, p1: Int, p2: Int, p3: Int, p4: IntArray?): Boolean
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open fun dispatchPopulateAccessibilityEvent(p0: AccessibilityEvent): Boolean
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open fun dispatchProvideAutofillStructure(p0: ViewStructure, p1: Int)
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open fun dispatchProvideStructure(p0: ViewStructure)
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open fun dispatchScrollCaptureSearch(p0: Rect, p1: Point, p2: Consumer<ScrollCaptureTarget>)
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open fun dispatchTouchEvent(p0: MotionEvent): Boolean
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open fun dispatchTrackballEvent(p0: MotionEvent): Boolean
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open fun dispatchUnhandledMove(p0: View, p1: Int): Boolean
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open fun dispatchWindowInsetsAnimationEnd(p0: WindowInsetsAnimation)
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open fun dispatchWindowInsetsAnimationPrepare(p0: WindowInsetsAnimation)
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open fun dispatchWindowInsetsAnimationProgress(p0: WindowInsets, p1: MutableList<WindowInsetsAnimation>): WindowInsets
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open fun dispatchWindowInsetsAnimationStart(p0: WindowInsetsAnimation, p1: WindowInsetsAnimation.Bounds): WindowInsetsAnimation.Bounds
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open override fun draw(p0: Canvas)
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open fun findFocus(): View
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fun findOnBackInvokedDispatcher(): OnBackInvokedDispatcher?
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fun <T : View> findViewById(p0: Int): T
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open fun findViewsWithText(p0: ArrayList<View>, p1: CharSequence, p2: Int)
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fun <T : View> findViewWithTag(p0: Any): T
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open fun focusSearch(p0: Int): View
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open fun forceLayout()
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open override fun gatherTransparentRegion(p0: Region?): Boolean
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open fun generateDisplayHash(p0: String, p1: Rect?, p2: Executor, p3: DisplayHashResultCallback)
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open fun getAccessibilityDelegate(): View.AccessibilityDelegate
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open fun getAccessibilityNodeProvider(): AccessibilityNodeProvider
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open fun getAlpha(): Float
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open fun getAnimation(): Animation
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open fun getAnimationMatrix(): Matrix?
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open fun getApplicationWindowToken(): IBinder
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fun getAutofillId(): AutofillId
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open fun getAutofillType(): Int
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open fun getAutofillValue(): AutofillValue?
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open fun getBackground(): Drawable
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open fun getBackgroundTintBlendMode(): BlendMode?
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open fun getBackgroundTintList(): ColorStateList?
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open fun getBackgroundTintMode(): PorterDuff.Mode?
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open fun getBaseline(): Int
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fun getBottom(): Int
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open fun getClipBounds(): Rect
open fun getClipBounds(p0: Rect): Boolean
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fun getContentCaptureSession(): ContentCaptureSession?
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fun getContext(): Context
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open fun getDebugFlags(): Int
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open fun getDisplay(): Display
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open fun getDrawingCache(): Bitmap
open fun getDrawingCache(p0: Boolean): Bitmap
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open fun getDrawingRect(p0: Rect)
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open fun getDrawingTime(): Long
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open fun getElevation(): Float
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open fun getExplicitStyle(): Int
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open fun getFocusable(): Int
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open fun getFocusables(p0: Int): ArrayList<View>
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open fun getFocusedRect(p0: Rect)
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open fun getForeground(): Drawable
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open fun getForegroundTintBlendMode(): BlendMode?
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open fun getForegroundTintList(): ColorStateList?
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open fun getForegroundTintMode(): PorterDuff.Mode?
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open fun getGlobalVisibleRect(p0: Rect, p1: Point): Boolean
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open fun getHandler(): Handler
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fun getHeight(): Int
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open fun getHitRect(p0: Rect)
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open fun getHolder(): SurfaceHolder
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open fun getHostToken(): IBinder?
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open fun getId(): Int
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open override fun getImportantForAccessibility(): Int
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open fun getKeyDispatcherState(): KeyEvent.DispatcherState
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open fun getLabelFor(): Int
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open fun getLayerType(): Int
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open fun getLayoutParams(): ViewGroup.LayoutParams
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fun getLeft(): Int
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open fun getMatrix(): Matrix
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open fun getMinimumHeight(): Int
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open fun getMinimumWidth(): Int
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open fun getNextFocusUpId(): Int
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open fun getOnFocusChangeListener(): View.OnFocusChangeListener
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open fun getOutlineProvider(): ViewOutlineProvider
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open fun getOverlay(): ViewOverlay
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open fun getPaddingBottom(): Int
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open fun getPaddingEnd(): Int
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open fun getPaddingLeft(): Int
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open fun getPaddingRight(): Int
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open fun getPaddingStart(): Int
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open fun getPaddingTop(): Int
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fun getParent(): ViewParent
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open fun getParentForAccessibility(): ViewParent
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open fun getPivotX(): Float
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open fun getPivotY(): Float
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open fun getPointerIcon(): PointerIcon
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open fun getRenderMode(): Int
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open fun getResources(): Resources
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fun getRight(): Int
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open fun getRootSurfaceControl(): AttachedSurfaceControl?
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open fun getRootView(): View
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open fun getRootWindowInsets(): WindowInsets
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open fun getRotation(): Float
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open fun getRotationX(): Float
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open fun getRotationY(): Float
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open fun getScaleX(): Float
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open fun getScaleY(): Float
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open fun getScrollBarSize(): Int
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open fun getSolidColor(): Int
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open fun getStateListAnimator(): StateListAnimator
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open fun getSurfaceControl(): SurfaceControl
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open fun getTag(): Any
open fun getTag(p0: Int): Any
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open fun getTextAlignment(): Int
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open fun getTextDirection(): Int
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fun getTop(): Int
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open fun getTouchables(): ArrayList<View>
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open fun getTouchDelegate(): TouchDelegate
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open fun getVerticalScrollbarThumbDrawable(): Drawable?
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open fun getVerticalScrollbarTrackDrawable(): Drawable?
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open fun getViewTranslationResponse(): ViewTranslationResponse?
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open fun getViewTreeObserver(): ViewTreeObserver
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open fun getVisibility(): Int
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fun getWidth(): Int
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open fun getWindowId(): WindowId
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open fun getWindowInsetsController(): WindowInsetsController?
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open fun getWindowToken(): IBinder
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open fun getWindowVisibleDisplayFrame(p0: Rect)
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open fun getX(): Float
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open fun getY(): Float
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open fun getZ(): Float
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open fun hasFocus(): Boolean
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open fun hasFocusable(): Boolean
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open override fun hasOverlappingRendering(): Boolean
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open fun invalidate()
open fun invalidate(p0: Rect)
open fun invalidate(p0: Int, p1: Int, p2: Int, p3: Int)
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open override fun invalidateDrawable(p0: Drawable)
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open fun isActivated(): Boolean
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open fun isClickable(): Boolean
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open fun isCredential(): Boolean
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open fun isDirty(): Boolean
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open fun isEnabled(): Boolean
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open fun isFocused(): Boolean
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open fun isHovered(): Boolean
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open fun isInEditMode(): Boolean
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open fun isInLayout(): Boolean
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open fun isLaidOut(): Boolean
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open fun isOpaque(): Boolean
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open fun isPivotSet(): Boolean
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open fun isPressed(): Boolean
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open fun isSelected(): Boolean
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open fun isShown(): Boolean
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open fun keyboardNavigationClusterSearch(p0: View, p1: Int): View
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open fun layout(p0: Int, p1: Int, p2: Int, p3: Int)
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fun measure(p0: Int, p1: Int)
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open fun offsetLeftAndRight(p0: Int)
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open fun offsetTopAndBottom(p0: Int)
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open fun onApplyWindowInsets(p0: WindowInsets): WindowInsets
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open fun onCapturedPointerEvent(p0: MotionEvent): Boolean
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open fun onCreateInputConnection(p0: EditorInfo): InputConnection
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open fun onCreateViewTranslationRequest(p0: IntArray, p1: Consumer<ViewTranslationRequest>)
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open fun onCreateVirtualViewTranslationRequests(p0: LongArray, p1: IntArray, p2: Consumer<ViewTranslationRequest>)
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open fun onDragEvent(p0: DragEvent): Boolean
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open fun onDrawForeground(p0: Canvas)
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open fun onFilterTouchEventForSecurity(p0: MotionEvent): Boolean
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open override fun onFrameCompleted()
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open fun onGenericMotionEvent(p0: MotionEvent): Boolean
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open fun onHoverChanged(p0: Boolean)
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open fun onHoverEvent(p0: MotionEvent): Boolean
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open fun onInitializeAccessibilityEvent(p0: AccessibilityEvent)
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open fun onInitializeAccessibilityNodeInfo(p0: AccessibilityNodeInfo)
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open override fun onKeyDown(p0: Int, p1: KeyEvent): Boolean
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open override fun onKeyLongPress(p0: Int, p1: KeyEvent): Boolean
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open override fun onKeyMultiple(p0: Int, p1: Int, p2: KeyEvent): Boolean
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open fun onKeyPreIme(p0: Int, p1: KeyEvent): Boolean
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open fun onKeyShortcut(p0: Int, p1: KeyEvent): Boolean
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open override fun onKeyUp(p0: Int, p1: KeyEvent): Boolean
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open fun onPause()
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open fun onPopulateAccessibilityEvent(p0: AccessibilityEvent)
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open fun onProvideAutofillStructure(p0: ViewStructure, p1: Int)
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open fun onProvideAutofillVirtualStructure(p0: ViewStructure, p1: Int)
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open fun onProvideContentCaptureStructure(p0: ViewStructure, p1: Int)
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open fun onProvideStructure(p0: ViewStructure)
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open fun onProvideVirtualStructure(p0: ViewStructure)
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open fun onReceiveContent(p0: ContentInfo): ContentInfo?
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open fun onResolvePointerIcon(p0: MotionEvent, p1: Int): PointerIcon
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open fun onResume()
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open fun onScrollCaptureSearch(p0: Rect, p1: Point, p2: Consumer<ScrollCaptureTarget>)
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open fun onTouchEvent(p0: MotionEvent): Boolean
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open fun onTrackballEvent(p0: MotionEvent): Boolean
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open fun onViewTranslationResponse(p0: ViewTranslationResponse)
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open fun onVirtualViewTranslationResponses(p0: LongSparseArray<ViewTranslationResponse>)
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open fun performAccessibilityAction(p0: Int, p1: Bundle?): Boolean
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open fun performClick(): Boolean
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open fun performReceiveContent(p0: ContentInfo): ContentInfo?
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open fun playSoundEffect(p0: Int)
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open fun post(p0: Runnable): Boolean
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open fun postDelayed(p0: Runnable, p1: Long): Boolean
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open fun postInvalidate()
open fun postInvalidate(p0: Int, p1: Int, p2: Int, p3: Int)
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open fun postInvalidateDelayed(p0: Long, p1: Int, p2: Int, p3: Int, p4: Int)
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open fun postInvalidateOnAnimation(p0: Int, p1: Int, p2: Int, p3: Int)
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open fun queueEvent(p0: Runnable)
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open fun removeOnAttachStateChangeListener(p0: View.OnAttachStateChangeListener)
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open fun removeOnLayoutChangeListener(p0: View.OnLayoutChangeListener)
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open fun removeOnUnhandledKeyEventListener(p0: View.OnUnhandledKeyEventListener)
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open fun requestFocus(p0: Int, p1: Rect): Boolean
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open fun requestLayout()
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open fun requestRectangleOnScreen(p0: Rect): Boolean
open fun requestRectangleOnScreen(p0: Rect, p1: Boolean): Boolean
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open fun requestRender()
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fun <T : View> requireViewById(p0: Int): T & Any
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open fun resetPivot()
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open fun restoreHierarchyState(p0: SparseArray<Parcelable>)
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fun saveAttributeDataForStyleable(p0: Context, p1: IntArray, p2: AttributeSet?, p3: TypedArray, p4: Int, p5: Int)
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open fun saveHierarchyState(p0: SparseArray<Parcelable>)
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open override fun scheduleDrawable(p0: Drawable, p1: Runnable, p2: Long)
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open fun scrollBy(p0: Int, p1: Int)
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open fun scrollTo(p0: Int, p1: Int)
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open override fun sendAccessibilityEvent(p0: Int)
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open override fun sendAccessibilityEventUnchecked(p0: AccessibilityEvent)
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open fun setAccessibilityDelegate(p0: View.AccessibilityDelegate?)
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open fun setActivated(p0: Boolean)
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open override fun setAlpha(p0: Float)
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open fun setAnimation(p0: Animation)
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open fun setAnimationMatrix(p0: Matrix?)
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open fun setAutofillHints(vararg p0: String)
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open fun setAutofillId(p0: AutofillId?)
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open fun setBackground(p0: Drawable)
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open fun setBackgroundColor(p0: Int)
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open fun setBackgroundDrawable(p0: Drawable)
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open fun setBackgroundTintBlendMode(p0: BlendMode?)
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open fun setBackgroundTintList(p0: ColorStateList?)
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open fun setBackgroundTintMode(p0: PorterDuff.Mode?)
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fun setBottom(p0: Int)
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open fun setCameraDistance(p0: Float)
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open fun setChildSurfacePackage(p0: SurfaceControlViewHost.SurfacePackage)
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open fun setClickable(p0: Boolean)
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open override fun setClipBounds(p0: Rect)
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open fun setContentCaptureSession(p0: ContentCaptureSession?)
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open fun setDebugFlags(p0: Int)
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open fun setEGLConfigChooser(p0: GLSurfaceView.EGLConfigChooser)
open fun setEGLConfigChooser(p0: Int, p1: Int, p2: Int, p3: Int, p4: Int, p5: Int)
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open fun setEGLContextFactory(p0: GLSurfaceView.EGLContextFactory)
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open fun setEGLWindowSurfaceFactory(p0: GLSurfaceView.EGLWindowSurfaceFactory)
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open fun setElevation(p0: Float)
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open fun setEnabled(p0: Boolean)
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open fun setFadingEdgeLength(p0: Int)
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open fun setFocusable(p0: Boolean)
open fun setFocusable(p0: Int)
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open fun setForeground(p0: Drawable)
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open fun setForegroundTintBlendMode(p0: BlendMode?)
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open fun setForegroundTintList(p0: ColorStateList?)
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open fun setForegroundTintMode(p0: PorterDuff.Mode?)
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open fun setGLWrapper(p0: GLSurfaceView.GLWrapper)
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open fun setHandwritingBoundsOffsets(p0: Float, p1: Float, p2: Float, p3: Float)
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open fun setHorizontalScrollbarThumbDrawable(p0: Drawable?)
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open fun setHorizontalScrollbarTrackDrawable(p0: Drawable?)
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open fun setHovered(p0: Boolean)
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open fun setId(p0: Int)
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open fun setIsCredential(p0: Boolean)
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open fun setKeepScreenOn(p0: Boolean)
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open fun setLabelFor(p0: Int)
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open fun setLayerPaint(p0: Paint?)
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open fun setLayerType(p0: Int, p1: Paint?)
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open fun setLayoutDirection(p0: Int)
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open fun setLayoutParams(p0: ViewGroup.LayoutParams)
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fun setLeft(p0: Int)
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fun setLeftTopRightBottom(p0: Int, p1: Int, p2: Int, p3: Int)
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open fun setMinimumHeight(p0: Int)
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open fun setMinimumWidth(p0: Int)
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open fun setNextFocusDownId(p0: Int)
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open fun setNextFocusLeftId(p0: Int)
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open fun setNextFocusRightId(p0: Int)
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open fun setNextFocusUpId(p0: Int)
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open fun setOnApplyWindowInsetsListener(p0: View.OnApplyWindowInsetsListener)
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open fun setOnCapturedPointerListener(p0: View.OnCapturedPointerListener)
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open fun setOnClickListener(p0: View.OnClickListener?)
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open fun setOnContextClickListener(p0: View.OnContextClickListener?)
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open fun setOnCreateContextMenuListener(p0: View.OnCreateContextMenuListener)
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open fun setOnDragListener(p0: View.OnDragListener)
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open fun setOnFocusChangeListener(p0: View.OnFocusChangeListener)
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open fun setOnGenericMotionListener(p0: View.OnGenericMotionListener)
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open fun setOnHoverListener(p0: View.OnHoverListener)
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open fun setOnKeyListener(p0: View.OnKeyListener)
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open fun setOnLongClickListener(p0: View.OnLongClickListener?)
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open fun setOnReceiveContentListener(p0: Array<String>?, p1: OnReceiveContentListener?)
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open fun setOnScrollChangeListener(p0: View.OnScrollChangeListener)
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open fun setOnSystemUiVisibilityChangeListener(p0: View.OnSystemUiVisibilityChangeListener)
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open fun setOnTouchListener(p0: View.OnTouchListener)
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open fun setOutlineProvider(p0: ViewOutlineProvider)
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open fun setOverScrollMode(p0: Int)
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open fun setPadding(p0: Int, p1: Int, p2: Int, p3: Int)
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open fun setPaddingRelative(p0: Int, p1: Int, p2: Int, p3: Int)
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open fun setPivotX(p0: Float)
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open fun setPivotY(p0: Float)
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open fun setPointerIcon(p0: PointerIcon)
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open fun setPressed(p0: Boolean)
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open fun setRenderEffect(p0: RenderEffect?)
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open fun setRenderer(p0: GLSurfaceView.Renderer)
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open fun setRenderMode(p0: Int)
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fun setRight(p0: Int)
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open fun setRotation(p0: Float)
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open fun setRotationX(p0: Float)
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open fun setRotationY(p0: Float)
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open fun setSaveEnabled(p0: Boolean)
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open fun setScaleX(p0: Float)
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open fun setScaleY(p0: Float)
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open fun setScrollBarSize(p0: Int)
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open fun setScrollBarStyle(p0: Int)
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fun setScrollCaptureCallback(p0: ScrollCaptureCallback?)
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open fun setScrollIndicators(p0: Int)
open fun setScrollIndicators(p0: Int, p1: Int)
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open fun setScrollX(p0: Int)
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open fun setScrollY(p0: Int)
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open fun setSecure(p0: Boolean)
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open fun setSelected(p0: Boolean)
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open fun setStateListAnimator(p0: StateListAnimator)
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open fun setSurfaceLifecycle(p0: Int)
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open fun setTag(p0: Any)
open fun setTag(p0: Int, p1: Any)
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open fun setTextAlignment(p0: Int)
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open fun setTextDirection(p0: Int)
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fun setTop(p0: Int)
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open fun setTouchDelegate(p0: TouchDelegate)
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open fun setTranslationX(p0: Float)
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open fun setTranslationY(p0: Float)
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open fun setTranslationZ(p0: Float)
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open fun setVerticalScrollbarThumbDrawable(p0: Drawable?)
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open fun setVerticalScrollbarTrackDrawable(p0: Drawable?)
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open fun setViewTranslationCallback(p0: ViewTranslationCallback)
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open override fun setVisibility(p0: Int)
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open fun setWillNotDraw(p0: Boolean)
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open fun setWindowInsetsAnimationCallback(p0: WindowInsetsAnimation.Callback?)
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open fun setX(p0: Float)
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open fun setY(p0: Float)
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open fun setZ(p0: Float)
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open fun setZOrderOnTop(p0: Boolean)
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open fun showContextMenu(p0: Float, p1: Float): Boolean
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open fun startActionMode(p0: ActionMode.Callback): ActionMode
open fun startActionMode(p0: ActionMode.Callback, p1: Int): ActionMode
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open fun startAnimation(p0: Animation)
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fun startDrag(p0: ClipData, p1: View.DragShadowBuilder, p2: Any, p3: Int): Boolean
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fun startDragAndDrop(p0: ClipData, p1: View.DragShadowBuilder, p2: Any, p3: Int): Boolean
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open fun stopNestedScroll()
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open override fun surfaceChanged(p0: SurfaceHolder, p1: Int, p2: Int, p3: Int)
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open override fun surfaceCreated(p0: SurfaceHolder)
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open override fun surfaceDestroyed(p0: SurfaceHolder)
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open override fun surfaceRedrawNeeded(p0: SurfaceHolder)
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open override fun surfaceRedrawNeededAsync(p0: SurfaceHolder, p1: Runnable)
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open override fun toString(): String
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open fun transformMatrixToGlobal(p0: Matrix)
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open fun transformMatrixToLocal(p0: Matrix)
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open fun unscheduleDrawable(p0: Drawable)
open override fun unscheduleDrawable(p0: Drawable, p1: Runnable)
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fun updateDragShadow(p0: View.DragShadowBuilder)
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open fun willNotDraw(): Boolean