draw Triangles
fun drawTriangles(positions: Array<Point>, colors: IntArray? = null, texCoords: Array<Point>? = null, indices: ShortArray? = null, blendMode: BlendMode, paint: Paint): Canvas
Draws a triangle mesh, using clip and Matrix.
If paint contains an Shader and vertices does not contain texCoords, the shader is mapped using the vertices' positions.
If vertices colors are defined in vertices, and Paint paint contains Shader, BlendMode mode combines vertices colors with Shader.
Parameters
positions
triangle mesh to draw
colors
color array, one for each corner; may be null
tex Coords
Point array of texture coordinates, mapping Shader to corners; may be null
indices
with which indices points should be drawn; may be null
blend Mode
combines vertices colors with Shader, if both are present
paint
specifies the Shader, used as Vertices texture