GPUProgrammablePassEncoder

Functions

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abstract fun insertDebugMarker(markerLabel: String)
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abstract fun popDebugGroup()
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abstract fun pushDebugGroup(groupLabel: String)
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abstract fun setBindGroup(index: Int, bindGroup: GPUBindGroup, dynamicOffsets: ReadonlyArray<Double> = definedExternally)
abstract fun setBindGroup(index: Int, bindGroup: GPUBindGroup, dynamicOffsetsData: Uint32Array, dynamicOffsetsDataStart: Int, dynamicOffsetsDataLength: Int)