addAvailableTileRange
fun addAvailableTileRange(level: Int, startX: Double, startY: Double, endX: Double, endY: Double)(source)
Marks a rectangular range of tiles in a particular level as being available. For best performance, add your ranges in order of increasing level.
Parameters
level
The level.
startX
The X coordinate of the first available tiles at the level.
startY
The Y coordinate of the first available tiles at the level.
endX
The X coordinate of the last available tiles at the level.
endY
The Y coordinate of the last available tiles at the level.