controllerHost

Collects an array of Controller objects that can be registered with the scene to handle input events, camera animations, and other interactions.

scene.screenSpaceCameraController.enableInputs = false;
scene.screenSpaceCameraController.enableCollisionDetection = false;

const tiltOrbitController = new ScreenSpaceTiltOrbitCameraController();
scene.controllerHost.registerController(tiltOrbitController, scene.canvas.parentNode);

See also