addAll
fun addAll(options: ModelAnimationCollection.AddAllOptions? = definedExternally): ReadonlyArray<ModelAnimation>(source)
Creates and adds animations with the specified initial properties to the collection for all animations in the model.
This raises the ModelAnimationCollection.animationAdded event for each model so, for example, a UI can stay in sync.
model.activeAnimations.addAll({
multiplier : 0.5, // Play at half-speed
loop : ModelAnimationLoop.REPEAT // Loop the animations
});
Content copied to clipboard
Return
An array of ModelAnimation objects, one for each animation added to the collection. If there are no glTF animations, the array is empty.