Controller
An interface for a camera controller that can be registered with the scene to handle input events, camera animations, and other interactions. Implementations of this interface are expected to be registered with the scene via a ControllerHost. This type describes an interface and is not intended to be instantiated directly.
See also
Inheritors
Properties
Functions
Invoked when the controller is added to the DOM. Implement connectedCallback to set up any DOM event listeners.
Invoked when the controller is removed from the DOM. Implement disconnectedCallback to tear down any DOM event listeners.
Invoked when the controller is being updated the first time, immediately before update is called. Implement firstUpdate to perform one-time work after the relevant scene has begun its render loop. Some examples might include initializing simulation time values or adding a primitive to the scene.
Invoked once per frame. Implement update to modify the camera or other parts of the scene.