makeShader

fun makeShader(localMatrix: Matrix33?): Shader
fun makeShader(tmx: FilterTileMode, tmy: FilterTileMode, localMatrix: Matrix33?): Shader
fun makeShader(tmx: FilterTileMode = FilterTileMode.CLAMP, tmy: FilterTileMode = FilterTileMode.CLAMP, sampling: SamplingMode = SamplingMode.DEFAULT, localMatrix: Matrix33? = null): Shader