tilt
fun tilt(camera: Camera, target: Cartesian3, axis: Cartesian3, amount: Double, dt: Double, ellipsoid: Ellipsoid? = definedExternally)(source)
Attempts to tilt the camera by the specified amount in radians. Positive values tilt the camera down, negative values tilt the camera up. If the drag origin is not on the ellipsoid, no tilt is applied.
Parameters
camera
The camera to tilt.
target
The origin position to tilt around in world coordinates.
axis
The axis to tilt around, typically the negative of the surface normal at the target position.
amount
The amount to tilt the camera in radians. Positive values tilt the camera down, negative values tilt the camera up.
dt
The time delta in seconds since the last update. Value must be greater than 0.
ellipsoid
The ellipsoid to pick for the tilt origin. If undefined, the default ellipsoid is used. Default value - Ellipsoid.default