isBoundingSphereVisible
Determines whether or not a sphere, the occludee
, is hidden from view by the occluder.
const cameraPosition = new Cartesian3(0, 0, 0);
const littleSphere = new BoundingSphere(new Cartesian3(0, 0, -1), 0.25);
const occluder = new Occluder(littleSphere, cameraPosition);
const bigSphere = new BoundingSphere(new Cartesian3(0, 0, -3), 1);
occluder.isBoundingSphereVisible(bigSphere); //returns true
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Return
true
if the occludee is visible; otherwise false
.
Parameters
occludee
The bounding sphere surrounding the occludee object.