getNode
Returns the node with the given name
in the glTF. This is used to modify a node's transform for user-defined animation.
// Apply non-uniform scale to node "Hand"
const node = model.getNode("Hand");
node.matrix = Matrix4.fromScale(new Cartesian3(5.0, 1.0, 1.0), node.matrix);
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Return
The node, or undefined
if no node with the name
exists.
Parameters
name
The name of the node in the glTF.