fromRotation
Creates a rotation matrix.
// Rotate a point 45 degrees counterclockwise.
const p = new Cartesian2(5, 6);
const m = Matrix2.fromRotation(Math.toRadians(45.0));
const rotated = Matrix2.multiplyByVector(m, p, new Cartesian2());
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Return
The modified result parameter, or a new Matrix2 instance if one was not provided.
Parameters
angle
The angle, in radians, of the rotation. Positive angles are counterclockwise.
result
The object in which the result will be stored, if undefined a new instance will be created.