fitToUnsignedShortIndices
Splits a geometry into multiple geometries, if necessary, to ensure that indices in the indices
fit into unsigned shorts. This is used to meet the WebGL requirements when unsigned int indices are not supported.
If the geometry does not have any indices
, this function has no effect.
const geometries = GeometryPipeline.fitToUnsignedShortIndices(geometry);
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Return
An array of geometries, each with indices that fit into unsigned shorts.
Parameters
geometry
The geometry to be split into multiple geometries.