computeTangentAndBitangent

Computes per-vertex tangents and bitangents for a geometry containing TRIANGLES. The result is new tangent and bitangent attributes added to the geometry. This assumes a counter-clockwise winding order.

Based on Computing Tangent Space Basis Vectors for an Arbitrary Mesh by Eric Lengyel.

GeometryPipeline.computeTangentAndBiTangent(geometry);

Return

The modified geometry argument with the computed tangent and bitangent attributes.

Parameters

geometry

The geometry to modify.

See also