computeNormal
Computes per-vertex normals for a geometry containing TRIANGLES
by averaging the normals of all triangles incident to the vertex. The result is a new normal
attribute added to the geometry. This assumes a counter-clockwise winding order.
GeometryPipeline.computeNormal(geometry);
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Return
The modified geometry
argument with the computed normal
attribute.
Parameters
geometry
The geometry to modify.