GaussianSplat3DTileContent
Represents the contents of a glTF or glb using the KHR_gaussian_splatting and KHR_gaussian_splatting_compression_spz_2 extensions.
Implements the Cesium3DTileContent interface.
See also
Properties
Gets the amount of memory used by the batch table textures and any binary metadata properties not accounted for in geometryByteLength or texturesByteLength
Gets the number of features in the tile. Currently this is always zero.
The number of bytes used by the geometry attributes of this content.
Gets the array of Cesium3DTileContent objects for contents that contain other contents, such as composite tiles. The inner contents may in turn have inner contents, such as a composite tile that contains a composite tile.
Equal to the number of Gaussian splats in the tile. Each splat is represented by a median point and a set of attributes, so we can treat this as the number of points in the tile.
The number of bytes used by the textures of this content.
The tile that this content belongs to.
The tileset that this content belongs to.
Returns true when the tile's content is transformed to world coordinates; otherwise false
Gets the number of triangles in the tile. Currently this is always zero because Gaussian splats are not represented as triangles in the tile content.
Functions
Returns the Cesium3DTileFeature object for the feature with the given batchId
. This object is used to get and modify the feature's properties.
Returns whether the feature has this property.