loadProgress
The event fired to indicate progress of loading new tiles. This event is fired when a new tile is requested, when a requested tile is finished downloading, and when a downloaded tile has been processed and is ready to render.
The number of pending tile requests, numberOfPendingRequests
, and number of tiles processing, numberOfTilesProcessing
are passed to the event listener.
This event is fired at the end of the frame after the scene is rendered.
tileset.loadProgress.addEventListener(function(numberOfPendingRequests, numberOfTilesProcessing) {
if ((numberOfPendingRequests === 0) && (numberOfTilesProcessing === 0)) {
console.log('Stopped loading');
return;
}
console.log(`Loading: requests: ${numberOfPendingRequests}, processing: ${numberOfTilesProcessing}`);
});
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