useDefaultRenderLoop

Gets or sets whether or not this widget should control the render loop. If true the widget will use requestAnimationFrame to perform rendering and resizing of the widget, as well as drive the simulation clock. If set to false, you must manually call the resize, render methods as part of a custom render loop. If an error occurs during rendering, Scene's renderError event will be raised and this property will be set to false. It must be set back to true to continue rendering after the error.

See also