BufferPolygonCollectionOptions
Properties
When true, primitives are pickable with Scene.pick. When false, memory and initialization cost are lower. Default value - true
Bounding volume, in world space, for the collection. When unspecified, a bounding volume is computed automatically and updated when primitive positions change. When specified, users are responsible for updating bounding volume as needed. Pre-computing the bounding volume manually, and updating it only as needed, will improve performance for larger dynamic collections.
When set to a clamping value, the collection is draped onto terrain and/or 3D Tiles, rather than drawn as geometry of its own. Default value - HeightReference.NONE
Maximum number of holes. Default value - BufferPrimitiveCollection.DEFAULT_CAPACITY
The component datatype used to store position values. Default value - ComponentDatatype.DOUBLE
When true, integer position values are treated as normalized, where the full integer range maps to -1, 1 (signed) or 0, 1 (unsigned). Only relevant for integer position datatypes (BYTE, UNSIGNED_BYTE, SHORT, UNSIGNED_SHORT). Default value - false
Maximum number of polygons. Default value - BufferPrimitiveCollection.DEFAULT_CAPACITY
Maximum number of triangles. Default value - BufferPrimitiveCollection.DEFAULT_CAPACITY
Maximum number of vertices. Default value - BufferPrimitiveCollection.DEFAULT_CAPACITY