Updated Bullets
data class UpdatedBullets(val helpfulBullets: List<String>, val harmfulBullets: List<String>, val neutralBullets: List<String>, val notFoundBullets: List<String>, val unknownBulletTags: List<ACEOptimizer.BulletTag>)
Outcome of an updateCounters call, partitioning the processed bullet tags by how they were handled.
Constructors
Properties
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IDs of bullets whose PlaybookBulletItem.harmfulCount was incremented.
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IDs of bullets whose PlaybookBulletItem.helpfulCount was incremented.
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IDs of bullets tagged neutral (no counter changed).
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Tagged IDs that matched no existing bullet.
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Total number of bullets actually accounted for: helpful, harmful, and neutral combined.
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Tags whose value was none of helpful/harmful/neutral.