Position
A position represented either in physical or in logical pixels.
This type is basically a union type of {@linkcode LogicalSize} and {@linkcode PhysicalSize} but comes in handy when using tauri::Position in Rust as an argument to a command, as this class automatically serializes into a valid format so it can be deserialized correctly into tauri::Position
So instead of
import { invoke } from '@tauri-apps/api/core';
import { LogicalPosition, PhysicalPosition } from '@tauri-apps/api/dpi';
const position: LogicalPosition | PhysicalPosition = someFunction(); // where someFunction returns either LogicalPosition or PhysicalPosition
const validPosition = position instanceof LogicalPosition
? { Logical: { x: position.x, y: position.y } }
: { Physical: { x: position.x, y: position.y } }
await invoke("do_something_with_position", { position: validPosition });Content copied to clipboard
You can just use {@linkcode Position}
import { invoke } from '@tauri-apps/api/core';
import { LogicalPosition, PhysicalPosition, Position } from '@tauri-apps/api/dpi';
const position: LogicalPosition | PhysicalPosition = someFunction(); // where someFunction returns either LogicalPosition or PhysicalPosition
const validPosition = new Position(position);
await invoke("do_something_with_position", { position: validPosition });Content copied to clipboard
Since
2.1.0