connect

fun connect(options: SocketConnectOpts, connectionListener: () -> Unit = definedExternally)(source)

Initiate a connection on a given socket.

Possible signatures:

  • socket.connect(options[, connectListener])

  • socket.connect(path[, connectListener]) for IPC connections.

  • socket.connect(port[, host][, connectListener]) for TCP connections.

  • Returns: net.Socket The socket itself.

This function is asynchronous. When the connection is established, the 'connect' event will be emitted. If there is a problem connecting, instead of a 'connect' event, an 'error' event will be emitted with the error passed to the 'error' listener. The last parameter connectListener, if supplied, will be added as a listener for the 'connect' event once.

This function should only be used for reconnecting a socket after'close' has been emitted or otherwise it may lead to undefined behavior.


fun connect(port: Number, host: String, connectionListener: () -> Unit = definedExternally)(source)
fun connect(port: Number, connectionListener: () -> Unit = definedExternally)(source)
fun connect(path: String, connectionListener: () -> Unit = definedExternally)(source)