estimateAnimationDurationMillis

@RestrictTo(value = [RestrictTo.Scope.LIBRARY])
fun estimateAnimationDurationMillis(stiffness: Float, dampingRatio: Float, initialVelocity: Float, initialDisplacement: Float, delta: Float): Long
@RestrictTo(value = [RestrictTo.Scope.LIBRARY])
fun estimateAnimationDurationMillis(stiffness: Double, dampingRatio: Double, initialVelocity: Double, initialDisplacement: Double, delta: Double): Long
@RestrictTo(value = [RestrictTo.Scope.LIBRARY])
fun estimateAnimationDurationMillis(springConstant: Double, dampingCoefficient: Double, mass: Double, initialVelocity: Double, initialDisplacement: Double, delta: Double): Long

Returns the estimated time that the spring will last be at delta