BlurEffect

constructor(radiusX: Float, radiusY: Float = radiusX, edgeTreatment: TileMode = TileMode.Clamp)

Parameters

radiusX

how far the blur spreads each pixel across.

radiusY

how far the blur spreads each pixel down. Defaults to radiusX.

edgeTreatment

what the blur reads past the recording's edges. Defaults to TileMode.Clamp.